![]() ![]() ![]() In the meantime to keep the blurred 1K resolution masks from Nav: Install my addon with the Reflectiosn > Go to Nav's Mask Blurred and take the gamedata/textures/dinamic_hud/*dds files, paste these files in the same place in my addon folder to replace the 4K non-blurred textures. Not sure I want to spend some time fixing that issue if it only appear in some of these extreme cases. Now I don't play without animations and Edge of Tomorrow style by constantly loading back my save as some people are doing, and I guess that my addon might bug in that case. 95% of the helmets, removes the lens effect as well as the mask HUD, so in a usual playthrough the mod shouldn't have any issue. With the recent patch, I thought I fixed it, at least in my game installation, so I have to test all these parameters to be sure about whats going on.Īlthough, most of the game we have helmets on, and removing a helmet with the effects, i.e. ![]() ![]() It might come in a future patch which also include file storage and perhaps loading optimisations by compressing the textures in a db0 file.Ĭoncerning issues about the reflection on the side without a helmet, I have to investigate it but it's a complicated issue since lots of parameters have to be taken into account (animations enabled, DX11-10-9, debug on or off.). I upscaled the masks to 4K but I didn't make the blurred version of the masks yet (I guess I'll rely on automating the process using image magick). Thanks to Thfpjct for his work on SImplified Masks, which I extensively used for the new textures. Thanks to Nav for letting me upscale his masks overlay (old textures). Thanks to Starcy and Thulhu for 1.4.1 test. Thanks no RavenAscendant for the monkey patch. Reflections and refraction shaders can slow down PCs with small GPU (tested on a MacBook Pro from 2012 with Bootcamp). – 2.1.0: Folders renaming for easier installation. 2.0.0: Remade textures entirely, better mask shaders, includes LVutner refraction fix. 1.4.1: fix CTD thanks to RavenAscendant for the fix. Conflict-free monkey patch by RavenAscendant Changed db/addons to db/mods for higher priority in textures loading. 1.3: compatibility patches for less intense recoil RC18 and items animations RC18. 1.2: redesigned for Anomaly 1.5.0+, revamped the code for stability, problems should be fixed, blurred textures added, compressed the textures in db0 packs for a more efficient loading and delivery. 1.1: fixed known bugs, added compatibility patches for 3 add-ons and the option to not get the inventory to close automatically. 1.0: simply uploaded the stuff, full of bugs. If you come from Nav's Masks addon, use the shaders folder from any of the above folders. Also includes better masks reflections shaders and fixes. OPT3: Uses old Nav's masks overlays upscaled to 4K (more details than OPT1, less details than current Nav's Masks textures) and enables these gas mask textures alongside masks reflections and droplets. OPT2: Only enables masks reflections and droplets on helmets, no masks HUD textures. OPT1: Adds new masks overlays and enables these gas mask textures alongside masks reflections and droplets. There 3 ways to install and use this addon: The old textures of this addon are still available in an optional folder, check the installation instructions below. Nav updated his masks to a new cool version that are directly 4K, you can grab them here: It also includes proper reflection and refraction shaders, including LVutner's refraction fix for DX11: I also modified the game's behavior towards how helmets are treated with the help of RavenAscendant: helmets with a visor will now display reflections and refractions with the mask overlay for a better immersion. The masks are only black and highly blurred. *Moderator discretion applies.New masks overlays based on the work of Thfpjct (Simplified Masks: ) and Nav (Definitive Masks: ). Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. ![]()
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